

Roughly a decade later, the Twitter account started posting about the challenges of game design. I followed the creator on Twitter for a while to see if the strip ever made a return, but it never did. It kept going for three years, then mysteriously stopped mid-story. It featured cute animal characters, oddball plots, funny dialogue and heartfelt themes of family and friendship.

When I was at university in 2008, one of my favourite internet comics was called Daisy Owl.
#Behind the frame the finest scenery review Pc
Whatever's happened to me, do have fun with this beautiful game.Ĭhris Donlan Sunshine Heavy Industries, PC You can lose proprioception, so maybe you can lose the instinct to kern. I have played for twenty minutes this morning and that sound you can hear is Claude Garamond screaming at what I have done to his font. Reader, I used to be good at this, and I am good at it no longer. How close did you get to the true answer? Here is a word - drag the letters to get the spacing so it looks good. Every now and then I remember that this beautiful web game exists and then I rush back to play it for an hour. Kerning has been part of your world for as long as you've been reading.Īnd Kern Type has been part of mine for an age too. I think - I say that, I haven't thought about it very much - that it's typography's version of proprioception, the spooky neurological sense that our limbs are where we believe they are. This is one of those invisible jobs that makes the world around you seem correct: whether by machine or professional, for hundreds of years we have been quietly arranging text so it pleases the eye. Anyway, let's call it Kern Type, and I'll quickly explain the irony: Kern Type is a game about getting the spacing right between letters. Google uses both, along with Kern Type and kern type. Kern Type or Kerntype? The irony is that I haven't been able to work it out. It leaves you immersed in a happiness kindly tinged by sadness. Like art itself, Behind the Frame focuses on a pinprick of time exploring a memory of what once was and why it was so vital for the creator to so carefully record it. While you might have already figured out the game's secret, the beautiful, expectedly animated, sequence is a joy to experience. It's here where you start to question exactly what kind of game you're playing, before the threads Behind The Frame have been spinning knot themselves together. The game gradually creates a sweet tone until it unveils the silent tension it's been constructing through acts of repetition.

(I will also openly admit to flat envy over the perfect creative studio our painter lives in.) Some rely on your memory, while others recreate the art of painting as you slowly craft a masterpiece. It moves at a relaxed pace from puzzle to puzzle which succeed in being both simple and engaging. If you fancy catching up on some of the older editions of What We've Been Playing,īehind the Frame: The Finest Scenery, Macīehind the Frame: The Finest Scenery is best played in one sitting partly because it's roughly an hour long and, to stop, would ruin the flow. This time: Painting, typography, and cute animals in space - we are a broad church. Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days.
